Infinite Pool - MK II!
After the
Infinite Pool,
you might ask: "What could beat the original?"
The answer: Infinite Pool - MK II.
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| What's new? |
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| - It will no longer melt your CPU!! Welcome to the world of GPUs! |
| - Trashed Painter's algorithm and used the cool new Z-buffer technique. |
| - Removed the prehistoric lighting methods. Now, the ligthing is calculated |
| per fragment rather than per-face. |
| - Increased resolution of all polygons. Spheres no longer look like |
| icospheres. |
| - Added dynamic shadows to the pool balls. |
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| Controls: |
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| - W/A/S/D : Control Camera | |
| - Cursor Keys : Control Camera | - V : Toggle World Camera |
| - Mouse: | - P/L : Raise/Lower Light Source |
| - Wheel : Zoom | - O : Reset Light Source |
| - Click : Select power | |
| - Release : Hit | |
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| Bugs |
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| - Collision detection is not perfect, especially when two entities approach |
| at relatively high velocities. |
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Project can also be found at
avichalrakesh.com/graphics/p6
Click anywhere to begin!