Infinite Pool - MK II!

After the Infinite Pool, you might ask: "What could beat the original?"
The answer: Infinite Pool - MK II.
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| What's new?                                                                   |
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| - It will no longer melt your CPU!! Welcome to the world of GPUs!             |
| - Trashed Painter's algorithm and used the cool new Z-buffer technique.       |
| - Removed the prehistoric lighting methods. Now, the ligthing is calculated   |
|       per fragment rather than per-face.                                      |
| - Increased resolution of all polygons. Spheres no longer look like           |
|       icospheres.                                                             |
| - Added dynamic shadows to the pool balls.                                    |
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| Controls:                                                                     |
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|    - W/A/S/D       : Control Camera     |                                     |
|    - Cursor Keys   : Control Camera     |    - V   : Toggle World Camera      |
|    - Mouse:                             |    - P/L : Raise/Lower Light Source |
|       - Wheel     : Zoom                |    - O   : Reset Light Source       |
|       - Click     : Select power        |                                     |
|       - Release   : Hit                 |                                     |
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| Bugs                                                                          |
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| - Collision detection is not perfect, especially when two entities approach   |
|   at relatively high velocities.                                              |
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Project can also be found at avichalrakesh.com/graphics/p6

Click anywhere to begin!